
Oblivion had unique designs for all the cities, and because the team decided to fully retexture the entirety of Cyrodiil, this process has been slow but steady. In fact, one of the biggest challenges that remains is with the architecture of cities and villages. It gives us an excellent glimpse of the mod’s development history, shows us the new models and textures in action, and explains some of the hurdles the team has had to overcome over the years of development.

Posted on Reddit by SolidCake, this video is billed as the first development diary for Skyblivion. In it, we get a look at the fully recreated Cyrodiil, though watching it gives us the impression that the mod is still some ways away, despite repeated claims that the “ end of the project’s development is in sight”. Anyway, there's a way around those gates, according to the comments section: 'Click the gate (stand RIGHT next to it) with the console is open, then type 'disable' without quotes. That’s why it was good to see that over the course of the past weekend, a development diary for this ambitious project was released. I assume that TC is looking for the version of that mod that doesn't add a big ol' Oblivion Gate to the rocks on the way to Dragonsreach. It’s been a while since we last heard about Skyblivion, the Skyrim mod that aims to put the entirety of The Elder Scrolls IV: Oblivion into Skyrim’s more modern engine.
